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From Algorithms to Adventures
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From Algorithms to Adventures

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4 min read
Designing a Symbol-Based Portal System for a Web Browser MMO Strategy Game
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Designing a Symbol-Based Portal System for a Web Browser MMO Strategy Game

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2 min read
Porting Mistreevous to C#: A High-Performance Behavior Tree Library for Modern .NET
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Porting Mistreevous to C#: A High-Performance Behavior Tree Library for Modern .NET

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4 min read
🚀 Introducing the Sudoku Solver API: Generate, Solve & Verify Puzzles with Ease

🚀 Introducing the Sudoku Solver API: Generate, Solve & Verify Puzzles with Ease

1
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2 min read
etcGrab Cube — My Browser-Based VR Full-Body Tracking System

etcGrab Cube — My Browser-Based VR Full-Body Tracking System

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2 min read
Memory game with vanilla JS

Memory game with vanilla JS

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1 min read
Game Dev Digest — Issue #310 - Level Design, Indie Marketing, Keeping It Simple, and more

Game Dev Digest — Issue #310 - Level Design, Indie Marketing, Keeping It Simple, and more

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10 min read
Intersection-Aware Asset Placement using Computational Geometry and ML

Intersection-Aware Asset Placement using Computational Geometry and ML

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2 min read
What is Time.deltaTime and how does it work?
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What is Time.deltaTime and how does it work?

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3 min read
Build an Amazing glassmorphism themed Hangman game using Gemini

Build an Amazing glassmorphism themed Hangman game using Gemini

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1 min read
Weekly update #21

Weekly update #21

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1 min read
DAT ONE RECAP: 2025

DAT ONE RECAP: 2025

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6 min read
New platform for Game Devs
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New platform for Game Devs

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1 min read
[UnrealDev.nvim] Weekly Update (Dec 12, 2025): UNX Enhancements & New Project Creation

[UnrealDev.nvim] Weekly Update (Dec 12, 2025): UNX Enhancements & New Project Creation

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3 min read
3 Ways to Create A Floor in Godot

3 Ways to Create A Floor in Godot

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1 min read
YM2149 in Rust, Part 1: Building a Cycle-Accurate Emulator
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YM2149 in Rust, Part 1: Building a Cycle-Accurate Emulator

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6 min read
Make Games with Flutter in 2025: Flame Engine, Tools, and Free Assets

Make Games with Flutter in 2025: Flame Engine, Tools, and Free Assets

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4 min read
How the Gaming Landscape Is Shifting in 2025: From Cloud Play to Hyper‑Responsive Hardware

How the Gaming Landscape Is Shifting in 2025: From Cloud Play to Hyper‑Responsive Hardware

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4 min read
A volte devi prendere meno sul serio quello che ti terrorizza e affrontare seriamente quello che ti diverte...

A volte devi prendere meno sul serio quello che ti terrorizza e affrontare seriamente quello che ti diverte...

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3 min read
The Anti-Framework Idea that turned into FUBARos - Clippy’s Revenge
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The Anti-Framework Idea that turned into FUBARos - Clippy’s Revenge

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6 min read
What LiveOps Really Is and What It Can Achieve
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What LiveOps Really Is and What It Can Achieve

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3 min read
Building a Web-Unity WebGL Bridge: A Practical Guide

Building a Web-Unity WebGL Bridge: A Practical Guide

1
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8 min read
The Unsafe Illusion: Benchmarking C# Pointers vs. Safe Arrays in Unity
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The Unsafe Illusion: Benchmarking C# Pointers vs. Safe Arrays in Unity

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5 min read
I built a language-guessing game
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I built a language-guessing game

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1 min read
Breaking Our 3D Barrier: Building a Halloween Horror Game with Kiro
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Breaking Our 3D Barrier: Building a Halloween Horror Game with Kiro

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4 min read
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